Wizard Solo Inferno – Black Ice


As it turns, Wizard seem a bit left on the outside when it comes to builds. The next Wizard solo Inferno build provides a rather fun alternative to the dull critical mass build. Almost all the players encountered in public games use the Critical Mass build and it has turned into a boring site. Wizard owners will surely appreciate this new skill setup. The name of the build itself sounds fun and interesting. Based on the Ray of Frost skill using the Black Ice rune, the new setup relies on three main abilities. Obviously, Ray of Frost is the first one but it is combined with Blizzard and Familiar. How these abilities will be used will be detailed below. For now, the skill setup needs to be detailed.

Let’s look at the skill setup for the build:

Left Mouse Button – Ray of Flost with the Black Ice rune
Right Mouse Button – Blizzard with the Stark Winter rune

Action Key 1 – Storm Armor with the Scramble rune
Action Key 2 – Magic Weapon with the Blood Magic rune
Action Key 3 – Familiar with the Sparkflint rune
Action Key 4 – Hydra with the Frost Hydra rune

Passive Skill 1: Cold Blooded
Passive Skill 2: Astral Presence
Passive Skill 3: Power Hungry



The Mechanics Of The Build

It all starts with the main skill that gives the name to the build. Ray of Frost is a great ability that provides long range attacks and a reasonable minion slowing effect. The Black Ice rune adds an additional effect that makes it very efficient against packs of mobs, dealing significant amounts of damage. However, being a channeled spell, its Arcane Power cost is affected by weapon speed. This means that fast weapons are not a great pick for this build. They will drain Arcane Power too fast.

The second core ability, Blizzard, comes more like a damaging utility spell. Ray of Frost only slows the first mob it hits and when it dies it leaves a black pool that does damage to everyone standing in it. The longer they stay in there the better. This is why Blizzard is used. To help with the crowd control and make the most out of these damaging poodles.

All other skills serve more of a utility purpose. Magic Weapon and Familiar are used to boost the damage output while Hydra provides a target for the mob packs, keeping the Wizard safe from harm.
The passive skills used for this solo inferno Wizard build do not provide much damage mitigation. In fact they were picked only to increase DPS.

In terms of gear, the standard selection will work. This means that the core stats are still critical hit chance, critical hit damage and life on hit. If possible, some Arcane Power on crit will help as well. Weapon selections should be limited to very slow weapons to help maintain a decent Arcane Power regen, otherwise, the build is not sustainable. In theory, the gear cost for this Wizard build should not be that expensive and will not require a lot of gold but enough with the talk. Blow there is a video showing the Wizard solo inferno build in action.


 
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