Everyone loves a whirlwinding Barbarian. What if a Demon Hunter could do something similar? An Inferno build that allows the class to just run trough packs of mobs and melt the minions of hell like a hot knife going trough butter.
We can have that with this Demon Hunter Inferno build. Called Whirlwind Demon Hunter build, the skill setup manages to turn this glass cannon class into a frenzy melee champion that can eat through large packs of mobs. As expected, Strafe is the key asset that makes this possible. The only downside is Hatred management but there are ways to overcome this small inconvenience. A smart choice of skills and passives combined with decent gear that provides some level of survivability will make it possible to keep on strafing indefinitely trough dense packs of mobs.
Before we get into the details of Hatred management and skill utility we must have a look at the skill setup.
Left Mouse Button – Bola Shot with the Thunder Ball rune
Right Mouse Button – Strafe with the Demolition rune
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Action Key 1 – Preparation with the Punishment rune
Action Key 2 – Shadow Power with the Gloomt rune
Action Key 3 – Chackram with the Suriken Cloud rune
Action Key 4 – Companion with the Boar Companion rune
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Passive Skill 1: Night Stalker
Passive Skill 2: Grenadier
Passive Skill 3: Vengeance
The Mechanics Of The Build
When we are looking at a ranged class build that requires a lot of melee action, survivability is the first thing that comes to mind. Nobody cares how big the damage numbers are if the Demon Hunter will die every single time he goes in the middle of a large pack of minions. The ability to survive is given by some of the skills used in this build. The Companion with the Boar Companion rune offers a flat 15% resistances to all types of damage which make the class just as solid as the Barbarian or the Monk.
Shadow Power is the second skill that grants a boost in terms of defensive skills. Whenever the situation becomes too difficult to get out of alive, Shadow Power can be used to mitigate another 35% of the total damage received and converting 15% of the damage done to hit points.
Now that the survivability concerns have been addressed, the sustainability of the setup needs some detailing. Hatred will be the main concern. As long as there is Hatred, Strafe will continue to channel. The secret is to get weapons with low attack speed. The skill works identical to the Monk Tempest Rush ability. A slow weapon will ensure that Hatred is not depleted to fast.
Next we have the Grenadier passive that creates a perfect synergy with the Demolition rune from Strafe. It will help significantly with Hatred regen. Still, when Hatred will run out, there is Preparation with the Punishment rune that will restore it to full at the cost of 25 Discipline and removes the cooldown on the skill which makes is spammable as long as there is enough Discipline. Actually, there should be enough Discipline since Night Stalker will sometimes generate 1 point per critical hit.
In ideal conditions, critical hit chance should be at least 30% but that should not be a challenge. If it is lower than that then maybe it is time to farm or get some gold and tweak the gear for some tankyness and critical hit chance and damage. With the right gear setup, this particular Inferno Demon Hunter build will prove to be more than viable and fun at the same time.
Build in action.
In ideal conditions, critical hit chance should be at least 30% but that should not be a challenge. If it is lower than that then maybe it is time to farm or get some gold and tweak the gear for some tankyness and critical hit chance and damage. With the right gear setup, this particular Inferno Demon Hunter build will prove to be more than viable and fun at the same time.
Build in action.