Monk Build

Monks are sacred warriors who channel divine power through sheer force of will. See best monk build recomend by D3 Community.

Diablo 3 Wizard Build

Wizards are renegade spellcasters who use their bodies as vessels for arcane energy, forsaking the more careful path favored by other magic users. Discover lastest build for wizard

Barbarian Build

Barbarians are savage wanderers who never flinch from close-quarters combat. Mighty ground stomps, leaping attacks and dual-wielded slashes leave a barbarian’s enemies dead in their boots and send any survivors fleeing for cover..

Demon Hunter

Demon hunters are relentless vigilantes who execute their infernal targets with an arsenal of ranged weapons. Watch our best build for Demon Hunter

Whitch Doctor

Witch doctors are spiritual warriors who summon dead souls and crawling creatures to do their bidding. Visit most popular build ...

Diablo 3 RoS: PTR Character Copy

The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
Step 1: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
Step 2: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
Step 3: Select your region.
Step 4: Click "Copy." This will copy all characters on your account from the selected region.
Step 5: You will be disconnected from the PTR client.
Step 6: Log back in. Your copied characters will be available for play.
Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost.
In addition, you can only copy characters over to your PTR account once every 72 hours. Attempting to copy characters before this cooldown is up will result in an error.


How to Participate Diablo 3 Reaper and Soul beta test

To participate in the public test, you must have a Diablo III game license attached your Battle.net account in good standing (i.e. it hasn't been suspended or banned). In addition, you will also need to download and install the Battle.net desktop app.
Step 1: Create a PTR account. To create a PTR account,  log in to Battle.net Account Management and double-click on your Diablo III game license; this will bring you to the game management page. On this page, click "Create a PTR account." (Note: If you've participated in any previous Diablo III PTR, the "Create PTR account" button may not appear. This is because you've already created a PTR account and can therefore skip this step.)
Step 2: Download and install the Battle.net desktop application.
Step 3: Once you have created a PTR account, installed the Battle.net desktop, and logged in with your Battle.net credentials, select “Diablo III” from the menu on the left-hand side of the application.
Step 4: On the Diablo III screen, there is a drop-down menu right above the “Play” button (note that this may say “Install” if you do not have Diablo III currently installed). Select “PTR: Diablo III” from this drop-down menu before proceeding.
Step 5: You should now have the option to install and play the patch 2.0.1 PTR.
Please note that the 2.0.1 PTR and Reaper of Souls Closed Beta are running on the same client and, as a result, participants will be able to interact and even play with one another.
  • If you do not have a Reaper of Souls Closed Beta license attached to your account, you will only be able to access and test content available in patch 2.0.1.
  • If you have a Reaper of Souls Closed Beta license attached, you will have access to all patch 2.0.1 content as well as expansion-only content including (but not limited to) Act V, the Crusader, and Adventure Mode.
While the 2.0.1 PTR is only available in English and Korean, accounts from all regions are eligible to participate.
Credit: Diablo 3 Official Blog

Diablo III Reaper of Souls - First Look Adventure Mode


The world of Sanctuary is about to get a whole lot bigger. . .

Introducing: Adventure Mode

In Diablo® III's upcoming expansion, Reaper of Souls™, players will have the opportunity to choose between two different modes whenever creating a new game: Campaign Mode and Adventure Mode

Campaign Mode

In Campaign Mode, players reprise their pivotal roles as the heroes of Sanctuary. With a greater focus on story, all of the quests, cut-scenes, and in-game movies will remain available to you in this mode. Progression through the game's five thrilling Acts is intentionally linear. Campaign Mode is very similar to the current Diablo III experience.

Adventure Mode

In Adventure Mode, the majority of these story-driven elements have been removed and all waypoints have been unlocked, allowing players the freedom to explore and play the game however they like—even across all Acts. The world itself is your battlefield. Go anywhere, slay anything! 
These modes can be accessed at any time, and you're welcome to switch between them whenever you please. In addition, we've unlocked all difficulty levels, giving you even more control over your in-game experience. Don't want to play through the story four times on each of your characters? Done. Looking to farm in Adventure Mode at one difficulty, then switch over to Campaign Mode at a different difficulty? You've got it.
DifficultyUI_thumb.png
But that's just the tip of the iceberg. Adventure Mode also includes two brand new, incredibly entertaining gameplay features: Bounties and  Nephalem Rifts.

Bounties:

Having the ability to go wherever you want whenever you want is certainly compelling. But, what if you're not in the mood to choose your own adventure and would instead prefer a little direction? Enter Bounties.
Bounties are optional, randomized objectives available only in Adventure Mode. In addition to providing players with a guided experience within a specific Act, Bounties are also intended to showcase all the different content Diablo III has to offer. Some example of Bounties you can pick up include slaying a unique monster (like Mira Eamon), killing a boss (like Queen Aranae), clearing a dungeon (like the Khazra Den), and completing an event (like Last Stand of the Ancients).
Each Act will have its own set of randomized Bounties for players to explore and conquer, and you'll receive new Bounties each time you start a new Adventure Mode game. 
Adventure_Act1_thumb.pngAdventure_Act3_thumb.png
For completing a set of Bounties, players will receive gold and experience. We also want Bounties to provide access to powerful Legendary items unique to the system, but we're still experimenting with how that reward mechanic will work. Definitely stay tuned!
Adventure_BountyComplete.png
Bounty hunters are also rewarded with a new item, Rift Keystones. Rift Keystones grant access to another feature we're introducing in Adventure Mode: Nephalem Rifts.

Nephalem Rifts:

Nephalem Rifts (previously called "Loot Runs") are randomized dungeons that are designed to be completed within 10-15 minutes. The goal of Nephalem Rifts is to provide players with a rewarding, endlessly replayable experience, one that continually offers new and exciting moment-to-moment gameplay. . .as well as heaps of loot. They're also what senior level designer Jesse McCree likes to describe as an opportunity to "break all the rules."
So, what does this mean in terms of actual gameplay?
First off, it means that Nephalem Rifts are completely randomized, featuring different content from Acts I-V—random interior and exterior tile sets, random layouts, random lighting and weather, random monsters, and (of course) a random boss encounter to cap it all off.  Each Nephalem Rift dungeon can be up to 10 levels deep, but even that's random too!
Here's just a peek at some of the crazy combinations you can experience as a result of this design:
Adventure_Bosses_thumb.pngAdventure_NephalemRifts_thumb.pngAdventure_RandomDungeon2_thumb.pngAdventure_RandomDungeon1_thum.png
In the spirit of breaking all the rules, Nephalem Rifts also include new shrines that will provide players with some pretty insane temporary buffs when activated, things like invulnerability, massive movement speed boosts, and a lightning aura that will one-shot any enemies who get within range. While these shrines would be overpowered in the campaign, they fit well within the self-contained environment of Nephalem Rifts.
We've had fun experimenting with monster density as well, which means there's always a chance your Nephalem Rift (or even one of the levels within a specific Rift you've opened) might suddenly get a little. . .crowded. For example, what would happen if we paired Skeleton Summoners from Act I and Morlu Incinerators from Act IV? Well, it'd look a little something like this:
Adventure_MonsterDensity_thumb2.png
(Pretty cool, right?)
To access Nephalem Rifts, simply bring a Rift Keystone to any town hub and click on the nearest Nephalem Obelisk. Step through the portal and get ready to kill ALL the things. As noted above, Rift Keystones can be earned by completing Bounties; however, they can also drop randomly anywhere in the world while in Adventure Mode.
Happy hunting!

BlizzCon 2013 Sneak Peek:

As a special treat, we've put together a short video featuring Nephalem Rifts in all their random, chaotic glory. Please enjoy this first look at Diablo III: Reaper of Souls!

If you're at BlizzCon® this weekend, you can try out Adventure Mode first-hand at the Diablo III: Reaper of Souls PC demo area in Hall A of the Anaheim Convention Center. Just queue for the "Adventure Mode" line and get ready to explore!
For those of you at home or tuning in with a Virtual Ticket, be sure to stay tuned to diablo3.com for all the latest new and updates, including panel recaps, interviews, photos and links to coverage from media and fan sites in attendance.

Console Version Clarifications and Game Guide Updated

Core Controls

Doors lead you to new areas.

Exploring the world of Sanctuary and interacting with its inhabitants and environments is at the core of the Diablo III experience.

Adventuring will allow you to discover new areas, quests, allies, enemies, and powerful items as well as lore and information about the world.

PC CORE CONTROLS

Interact with others to hear their pleas.

To move, point your mouse cursor at the spot you’d like to go to, left-click, and your character will walk there, avoiding obstacles on the way. You can also hold your mouse button down to move, dragging your mouse to change direction. To see if you can use an object, move your mouse cursor over it. If it becomes highlighted, then you can click on it to interact with it.

That’s it. You’ll interact with objects like doors, gates, and treasure chests this way. You can also pick up items by clicking on them. If you find someone you want to talk to, clicking on them will let you speak to them and hear what they have to say. Click. Click. Click.

CONSOLE CORE CONTROLS

Use your controller’s left stick to move your hero around the environment. Tilting the stick slightly will cause your hero to walk, while tilting the stick completely will make your hero run. Keep this in mind when venturing into new areas—running at full speed into unexplored territory might make retreating more difficult.

On your adventures you’ll meet the people of Sanctuary as well as find items and objects that you will want to interact with. To initiate conversation with a character, pick up an item, or use an object, walk up to one and press the “A” button (Xbox 360) or “X” button (PlayStation®3).

Xbox 360 Controls

PlayStation®3 Controls

Combat Controls

Combat is the thumping heart of Diablo III. As you venture through haunted graveyards, blistering deserts, and other dangerous locations on your journey, you'll be pursued by monsters that rear up in the shadows, dash towards you in swarms, and burrow through the ground beneath you. Sometimes you’ll hear them in the darkness before they attack you. Most will chase you if you run.
Use your skills to slay your enemies.

Attack a monster, and by default, your hero will swing or shoot at it, depending on whether you have a melee or ranged weapon equipped. To attack, move your mouse over the monster and click on it (PC) or press the attack button when the monster is in range (Console).

If you hit the monster, you’ll do damage to it based on the weapons you have equipped. You can check the average damage you’ll do in the Inventory pane accessible with the “I” key (PC) or through the character menu on Consoles (Xbox 360: BACK; PlayStation®3: SELECT).

While you’re attacking a monster, you’ll see a red bar with its name at the top of your screen: this is the monster’s health, a visual depiction of how much damage it can take before exploding violently or collapsing in a crimson puddle at your feet. When you reduce the bar from its filled state (red) to empty (black), the monster dies. (If you see the upper half of its torso crawling towards you, clawed hands still reaching for your throat, it’s not dead.)

CONSOLE COMBAT CONTROLS

Additional combat mechanics designed to enhance gameplay on consoles are available to you in Diablo III. For example, you can spotlight yourself to show where you’d like to lead your comrades to, or that you're in need of aid, by pressing the right stick. Below you will find details on activating Target Lock, assigning skills, and evading.

TARGET LOCK

On Consoles, you can use the Target Lock function to hold still and focus on a specific monster - an arrow will appear over the target you’ve locked onto. This makes it easier to focus your efforts on a specific monster in order to empty its health bar quicker.
  • PlayStation®3: Hold down L2 to activate Target Lock.
  • Xbox 360: Hold down the Left Trigger (LT) to activate Target Lock.
ASSIGNING SKILLS

As your hero gains levels, new skills will become available for use in battle. You can deploy a maximum of six skills at once by going to your character menu and assigning them to your controller buttons. Once your skills have been assigned, pressing the corresponding buttons will allow you to unleash several combinations of offensive and defensive strategies using your various skills in unison.
  • PlayStation®3: Open the character menu with the SELECT button, press R1 to move to the Skills pane, and assign skills to your X, Circle, Square, Triangle, R1 and R2 buttons.
  • Xbox 360: Access the character menu with the BACK button, press RB (Right Bumper) to move to the Skills pane, and assign skills to your A, B, X, Y, Right Bumper (RB), and Right Trigger (RT).
EVADE

The more powerful enemies you’ll encounter in Sanctuary can deliver devastating blows. Thankfully, Nephalem heroes in Diablo III for Consoles are able to use a special evade command to weave between attacks.
  • PlayStation®3: Tilt your controller’s right stick in the direction you wish to dodge.
  • Xbox 360: Tilt the controller’s right stick in the direction you wish to dodge.
Action Bar

The action bar is a visual representation of your hero’s health, active skills, class resource, and other vital information.

On your screen, you’ll see a bar made up of small icons. This is your action bar. The action bar contains your active skills, class-specific powers that help you slay demons faster or stay alive longer. It also displays powerful limited-use items; specifically, healing potions. Using these abilities and items carefully can mean the difference between life and death in tough battles. During multiplayer games, additional action bars will show up on your screen so that you can monitor the status of your allies.

PC Action Bar

Console Action Bar

OTHER FUNCTIONS

Use portals to return to town.

Town portal: You can activate the town portal by hitting the “T” key (PC) or pressing right on the D-Pad (Consoles). Doing so will slowly summon a portal that will return you to the safety of your camp or town. The portal is two-way, so after you've finished your business in town, you can return to the wilderness or dungeon you’ve left behind. You’ll unlock the town portal ability early in Act I. Note that only one portal can be opened at a time, and there are some areas where you cannot create a portal.

Skills: You can access the skills menu by hitting the “S” key (PC) or through the character menu on Consoles (Xbox 360: BACK; PlayStation®3: SELECT), where you can select and view your abilities. Additional information on your skills can be 
found in the Combat and Skills section of this guide.

Inventory: You can view your inventory by hitting the “I” key (PC) or through the character menu on Consoles (Xbox 360: BACK; PlayStation®3: SELECT). Your inventory holds the loot you’ve acquired on your journey, both the items you have equipped and what you’re carrying. You can find more information on your inventory in the Inventory section of this guide.

Quests & Journal: Press the START button on consoles or click the chalice icon on PC (default key “J”) to open your quest log, which contains a list of your active quests and a journal describing the creatures and people you’ve encountered. More information on your journal and quests is available in the World section of this guide.

Game Menu: Press the START button on consoles or click the computer icon on PC (default key “ESCAPE”) to open the Game Menu, where you can review and change settings outside of the game.

Game Menu
  • You can tweak your Diablo III play experience to your specifications through several menus. To access the Game Menu:
  • PC: Use the ESC Key or click the computer icon on the bottom right corner of your Action bar.
  • Console: Press the START button to pause the game, and then select “OPTIONS”.

PC-SPECIFIC MENUS

Video: Adjust your video settings to change resolution, display parameters, improve performance, and more.

Sound: Modify your sound settings, game volume, subtitles, and more.

Gameplay: Modify information displayed in-game, from tooltips to damage numbers, and more.

Achievements: View a list of your accomplishments in Diablo III. More information on achievements can be found in the Playing With Friends section of this guide.

Customer Service: Get in touch with Blizzard Customer Service for help with an issue or to report a bug.

Leave Game: Leave your current game (your current progress will be saved) and return to the Main Menu.

Exit Diablo III: Close the Diablo III game client.

Return to Game: Close the game menu and return to the game you’re playing.

CONSOLE & PC MENUS

Account: Choose your game language, which auction house you’d like to use, and more. If you're playing on PC, the options available to you in this submenu are affected by the region of your battle.net account.

Social: Adjust options for your friends list, enabling notifications or blocking players you don’t want to chat with.

Key Bindings: Change the functions of your keys from the default Diablo III key bindings.

Open Game: Change your game into a publicly-accessible game that anyone can join. For information on public games, look to the Playing With Friends section.

Attributes

Hint: for all attributes, higher is better.
Each hero in Diablo III possesses immense power—incredible muscle, speed, sturdiness, or brilliance—that allows them to defy darkness. These core qualities are called attributes, numbers that represent just how potent a particular hero is in their areas of expertise. Here’s a brief overview of heroic attributes in Diablo III:

Strength: The primary attribute for Barbarians. Strength increases Barbarian damage, and increases Armor for all classes.
Dexterity: The primary attribute for Demon Hunters and Monks. Dexterity increases Demon Hunter and Monk damage, and increases Dodge Chance for all classes.
Intelligence: The primary attribute for Witch Doctors and Wizards. Intelligence increases Witch Doctor and Wizard damage, and increases resistances for all classes.
Vitality: Increases Life, the amount of damage you can take before dying.
Armor: Decreases the amount of damage you take from enemy attacks.
Damage: Indicates the average amount of damage you deal with your attacks. Damage is derived from your equipped weapons, primary attribute, attack speed, and critical hit chance.
Each class has each one of these attributes, but depending on your preferred play style, you might be more interested in some attributes more than others.

For example, if you find yourself darting in and out of combat to deliver quick strikes instead of going toe-to-toe with enemies, you might be more concerned with your Damage, and less concerned with Vitality. It's less valuable to increase your health if you’re rarely hit.

Attributes are raised automatically as your level increases. You’ll grow more powerful as you destroy your enemies and progress through the game. In addition, many pieces of equipment that you’ll find are enchanted to confer specific bonuses to attributes when they’re equipped; select your gear to bolster the attributes you care about most.

You can review your current attributes at any time from the Inventory page (PC: “I” Key; Xbox 360: BACK; PlayStation®3: SELECT).

Difficulty Levels

Diablo III is not over when you finish its final Act. After completing Diablo III on Normal difficulty, you’ll unlock a new difficulty level with which you can continue the game: Nightmare. If you survive the increased difficulty and complete the game on Nightmare, you’ll unlock the even more challenging Hell level. And, if you’re able to best Hell…Inferno awaits.


You will carry your existing character (and all of that character’s levels, skills, powers, and equipment) over to the new difficulty level – but that doesn’t mean you’ll be free to squash helpless demons. Using your existing character on a new difficulty level is necessary. You’ll need every advantage you can get just to stay alive.

In Nightmare and Hell mode (and beyond), you’ll continue to gain levels and skill runes, but you will also find items, gems, potions, armor, and weapons only available in these difficulty levels. As you grow in power, so too will your enemies.

For more detailed information on difficulty levels, check the Game Difficulty section of this guide.

Hardcore Characters

You can create a hardcore character from the character creation page after reaching level 10 with any Diablo III hero. Hardcore characters begin playing Diablo III at Normal difficulty and advance through subsequent difficulties just like normal characters. They differ from normal characters in one crucial area, though:

IF YOUR HARDCORE CHARACTER DIES, THAT CHARACTER IS PERMANENTLY DEAD. They will never be playable again. There is only one way to successfully play a hardcore character: don’t die.

PC Hardcore characters have access to the hardcore-specific gold auction house, but are unable to purchase items from or sell items to non-hardcore characters. They cannot use the PC real money auction house. Hardcore characters can only share the items in their stash with your other hardcore characters.

Hardcore characters are not recommended for the faint of heart.

Blizzard to Shut Down Diablo 3 Auction House on March 18, 2014


Blizzard has decided to shut down the Diablo 3 auction house! Below is the full announcement:


Diablo® III Auction House Update 

When we initially designed and implemented the auction houses, the driving goal was to provide a convenient and secure system for trades. But as we've mentioned on different occasions, it became increasingly clear that despite the benefits of the AH system and the fact that many players around the world use it, it ultimately undermines Diablo's core game play: kill monsters to get cool loot. With that in mind, we want to let everyone know that we've decided to remove the gold and real-money auction house system from Diablo III.
We feel that this move along with the Loot 2.0 system being developed concurrently with Reaper of Souls™ will result in a much more rewarding game experience for our players.

We're working out the details of how the auction house system will be shut down, but we wanted to share the news as soon as we made the decision in order to give everyone as much advance notice as possible. Please note that the shutdown will occur on March 18, 2014. We will keep everyone informed as we work through this process.

Josh Mosqueira and I wanted to provide everyone with a little more information behind this decision, so please have a look at the video, and stay tuned to this site for further updates in the months ahead.

Auction House Public FAQ

Q. Why is the auction house system being removed from Diablo III?
The gold and real-money auction houses have provided a convenient and secure system for trading, but it's also become increasingly clear that despite the benefits they provide, they ultimately undermine Diablo’s core gameplay. A big part of Diablo is the thrill of battling demons and finding epic loot. While buying epic loot in the auction houses might be more convenient, it doesn't feel anywhere near as heroic as plowing through a pack of fearsome-looking monsters and having them drop that one awesome item that seems like it was made for your character.
Q. Will this change affect both the gold and real-money auction house?
Yes. We will be shutting down both the gold and the real-money auction houses.
Q. When will the gold and real-money auction houses be removed from the game?
The gold and real-money auction houses will be shut down on Tuesday, March 18, 2014.
Q. Are the gold and real-money auction houses shutting down at the same time?
Yes. The gold and real-money auction houses will be shut down at the same time.
Q. Are the gold and real-money auction houses being removed for all gameplay regions?
Yes. The gold and real-money auction houses are being removed for all gameplay regions.
Q. Why aren’t the auction houses being removed sooner?
Since the gold and real-money auction houses receive a regular amount of daily activity, we wanted to inform everyone of this upcoming change as soon as we made the decision and give as much advance notice as soon as possible. Also, removing the auction houses from the game is no small endeavor, and there are many technical and gameplay-related questions we still need to answer before this change is implemented.
Q. Are there any plans to add the gold and real-money auction houses back into the game in the future?
No. We have no plans at this time to add either the gold or real-money auction house back into the game after they are removed.
Q. How will the removal of the gold and real-money auction houses work from a technical perspective (for example: What will happen to posted auctions, items or currency in the Completed tab, Battle.net Balance, etc.)?
We’re still working out all the details regarding how the auction houses will be shut down. We know these details are important, and we want to ensure that this transition goes as smoothly for everyone. We will be keeping everyone informed as we work through this process.
Q. How will I be able to trade with other players once the gold and real-money auction houses are shut down?
Once the gold and real-money auction houses have been shut down, players will still be able to trade with one another using the in-game Trade Window.
Q. How will the removal of the gold and real-money auction house affects changes planned for itemization in Reaper of Souls, specifically “Loot 2.0”?
One of the main goals behind Loot 2.0, which is being developed concurrently with Reaper of Souls, is to make playing the game the most rewarding path to getting items. That goal has not changed with this decision, and in fact was one of the big inspirations behind the removal of the auction houses. We’re still moving forward with all the changes previously revealed as part of Loot 2.0, but we’re also looking at additional improvements we can make that will help ensure that the loot hunt and trading experience in Diablo III is as satisfying as possible.

Monk DPS build 1.0.8 - One hit



This build written and record by d3wall. As you know, almost of Monk skill are damage buff. Important gear:
 - At least 2.5% LS
 - All resit: 400+ (You can use passive One with Everything to increase all resistant)
 - DPS: 100k+
 - HP: recommend: 40k + Make sure you can survive with one hit

 Ok, now take a look about this build:



Skill overview:

Fists of Thunder - Quickening : Each crit give you 15 spirit regen
Generate: 6 Spirit per attack
Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed.

Wave of Light - Wave of Light: Increase damage deal up to 1202%
Focuses a wave of light that crushes enemies for 829% weapon damage as Holy, followed by an additional 96% weapon damage as Holy to all enemies in a line.

Cyclone Strike - Implosion: Increase distance to 36 yards
Pull up to 8 enemies within 24 yards towards you, followed by a furious blast of energy that deals 313% weapon damage as Holy.

Binding Flash - Faith in the Light: Deal more 30% damage
Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.

Mantra of Conviction - Overawe: First 3 second enemies take more 48% damage
Recite a Mantra that causes all enemies within 20 yards of you to take 12% additional damage. The Mantra lasts 3 minutes. For 3 seconds after activation, the effect is increased to 24% additional damage

Sweeping Wind - Cyclone: Tornado deal 26% damage
Surround yourself in a vortex that continuously deals 20% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 60% weapon damage to nearby enemies.
Passive: for low all resist and amor

Seize the Initiative
Your Armor is increased by 50% of your Dexterity

One With Everything
Your resistance to all elements is equal to your highest elemental resistance.

Exalted Soul
Increases maximum Spirit by 100 and increases Spirit Regeneration by 1 per second.
Spirit fuels your defensive and offensive abilities.

Passive: for high all resist and amor

Exalted Soul
Increases maximum Spirit by 100 and increases Spirit Regeneration by 1 per second.
Spirit fuels your defensive and offensive abilities.

Combination Strike
Each different Spirit Generator ability you use increases your damage by 8% for 3 seconds.

Chant of Resonance
Duration of all Mantras increased by 7 minutes. While one of your Mantras is active you gain 2 Spirit every second.

What you need from gear?

- Spirit regen: to spam Mantra of Conviction and Wave of Light
- All resit and amor: When use Cyclone, all monster around you can attack at same time, make sure you can live with stun, fear, frozen...

Build in Action:

Top 1H Monk Build - Quickening with Inna's Set

My argument against Spirit Regeneration gear is simple. There are only so many item slots, and on each of those slots there are only so many Affix's. Why would anyone swap out a Ring that give's them 30k DPS for a SoJ that minorly improves Spirit Regeneration and adds a few other not worth it bonus's.

Another argument I have is against 2-Handed weapons. Considering some of the On-Crit Spirit Generation Rune's work by actually hitting the target, why would anyone want to half that potential for some cheap extra Sheet DPS? I have viewed many of the 2-Hander build video's and guide's, even with all of their Spirit Regeneration gear they don't come close to dropping half as many Bell's as I do. And considering they have now sacrificed item slots and affix's on some piece's, I have room to add more damage on top of that.

My last argument is against the overly poor choice of Skills, Runes, and Passives. Let's take Breath of Heaven for instance, by using one rune you get a 15% Flat DPS boost that does not expire before the cooldown is finished. On the other side with the Nirvana build you get a boost to Spirit Genration for 5 seconds. So your telling me a 15% boost that never expire's is worth less than a 5 second Generation boost that doesn't reach it's full potential anyway because your using an extremely slow weapon?

If you read all of that and understand where I am coming from or are thinking "Maybe he's right?" I would say read on. I will go into full detail on everything, the why's, where's, how's and what's.


Fists of Thunder - Quickening

This is the primary of choice for the fastest Spirit Generation, although many people will tell you to use Thunderclap there is almost no point in having an attack the teleports versus one that generates enough spirit every 2-3 attacks to drop a Bell.
Reason #1: Massive Spirit Generation
Reason #2: Better than Way of the Hundred because it has less ticks to Crit on, and the animation is faster
Reason #3: Paired with Dashing Strike, you won't miss Thunderclap

Dashing Strike - Way of the Falling Star

The jack of all trades Skill every Monk should have, it gives precise mobility and allows you to escape many hairy situations. Use the dodge rune if you want it only for the escape feature but I find with WotFS it allows me to chase and escape faster. You could use others but many of the on hit effects do not work on certain mobs.
Reason #1: Compliments both FoT without Thunderclap and WoL for precise movement
Reason #2: Great escape and chase ability
Reason #3: Low Spirit cost and the root is great
Breath of Heaven - Blazing Wrath

If you aren't using this skill and rune your doing something horribly wrong, or you've been designated support for group play. Standard Monk skill since well, forever and it's multi-use purpose is fantastic. You can heal yourself, others and provide a healthy DPS boost for a low cost.
Reason #1: Best damage boost per Spirit points spent
Reason #2: The 15% DPS boost is flat and works for all damage
Reason #3: The healing is great when taking burst damage or to help a friend in need
Sweeping Wind - Cyclone

Ah the Sweeping Wind debate. The main reason I am using this still is because of the 4 Piece Inna's Set, so if you are in the market for a 4 Piece or are already wearing it slap this on the skill bar and never regret it. The only reason I wouldn't use it is if I had a good CC% Mempo, a Witching Hour or Tal's Chest. Spending 5 Spirit to get an AoE that ticks for 60% damage and spawns Cyclone's that Crit is just simply hard to replace. If you already have a Mempo/TWH/Tal's, use Invis's Exploding Palm build.

Reason #1: Low Spirit cost for the damage
Reason #2: The only SW rune that has a Crit
Reason #3: Can be kept up permanently with 4 Piece

Wave of Light - Wall of Light

The absolute best Monk skill in the game, period. Pair it with the best rune and you've got yourself steroid filled HotA that wipes trash mobs in one hit and totals elites in record time. Yes I know there are a lot of people saying "Empowered Wave" this or "Pillar of the Ancients" that but if they sat down and did the math, they would be surprised how much better Wall of Light is. Just to give a short example, when I calculated Wall of Light versus Empowered Wave with 50% CC and 450% CD, Wall of Light came out doing 60%+ more damage overall and if you calculate the number of bells you can output per minute the difference was staggering.

Reason #1: Best Monk skill, possibly the best skill in the game
Reason #2: Wall of Light has the highest damage potential
Reason #3: Covers a wide area and is easy to aim

Mantra of Conviction - Overawe

Overall the best and most useful Mantra in the game, you should always be using this unless your in group play. The rune Conviction is better if you have stacked a ton of Attack Speed% gear but even then the AoE damage from Conviction has a range and does not apply to attacking. Use it for the continued Mantra effect of +24% damage, your spirit is much better spent on more Bell's than popping this all the time to get the highest Crit.

Reason #1: Best Mantra overall for PvE
Reason #2: Overawe provides a great DPS boost
Reason #3: Only needs maintenance every 3 minutes

Demon Hunter Impale PVP Build



This is simply an example of a usable spec for PVP. You'll note that certain abilities that do not get commonly used at higher level gear permutations are being used here.



Impale Chemical Burn is one of the few DoT abilities we have, and works amazingly well against other players. Between this and Cluster Arrow LFB, you should have no trouble downing targets with such high burst damage.

Spitfire turrets are to make use of the rockets, which can turn corners and follow players even if they go invisible, allowing you to track them. You'll notice that Sharpshooter is also being used in this spec as much of the "cat and mouse" time allows for significant build up of your critical hit chance and make sure that when you do it, you make it count.
Many players will also choose to use Companion Boar as well as Evasive Fire: Covering Fire, which is great, but does less damage (especially considering those high HP barbs these days) though requires practically 0 aiming. Big plus, it hits multiple targets

Gearing: Heavy weighting toward EHP with significantly less weighting toward DPS. Add as much discipline as you can for added survival with smoke screen spams. As players are considered "Elite" targets, high level Stones of Jordan (28-30% Bonus Elite damage) are valuable. Try to choose one with a skill bonus you use frequently.

 
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